﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿using UnityEditor;
using UnityEngine;
 
using Tower.Data;
 


namespace WS.Battle
{
    public class GameSim_Left: GameSim
    {
        [MenuItem("工具/左边控制器")]
        public static void ShowExample()
        {
            GameSim_Left wnd = GetWindow<GameSim_Left>();
            wnd.titleContent = new GUIContent("左边控制器");
            wnd.m_Camp = RuleDefine.ECamp.Left;
        }
         
    }
}
